The Law of Battle

The Holy Empire of Revolution is, despite it's intentions of peace, not freed from the dangers of war and terror. We might face several enemies in our future. From the weak LV to maybe enemies that seems even stronger than us. The Law of Battle is a instruction in how to fight as a imperial and how to win as a imperial.

The Emperor
The Emperor can command any imperial.

The Empress
The Empress can command any imperial. Only the Emperor has a higher authority during battles.

The Grand Lord
The Grand Lord has the same battle authority as the Empress.

The Lord
The Lord can only command soldiers of one of his three armies.

The General
The General can command only soldiers of his army. If a other army makes it's soldiers ready but has no authority available at that time, the General can also command soldiers of other armies.

The General Lieutenant
If the General cannot or will not take the responsibility as a battle commander or if he is too undisciplined, disloyal or unable to command soldiers into battle, the General Lieutenant will take over the command.

The Legionary Leader
The Legionary Leader can only command legionary soldiers, mainly of his own legions.

Grand Imperial Army Colonel
The GIA Colonel can command any troops that are underneath his rank, even of other armies. He has the same authority of a General.

Commanders in the name of the Emperor
The Emperor can send a imperial soldier of any rank into battle and give him the authority of a commander. To avoid that someone claims this honor falsely, the appointment will be shared to the Inquisitor of the battle and to the Lord Inquisitor.

Hacks and Cheats are prohibited
Since hacks and cheats are impure and something the Empire does not want to see, we simply don't use that in battles. If any imperial hacks outside a battle, he'll be punished heavily. If a imperial soldier hacks in a training or battle, he will be immediately marked a traitor and banned from the Empire.

Rail Guns are commonly undesired
In most battlefield maps, the Rail Gun is not available. Most clans banned this weapon and the Empire adapted to this "common law" too. However, it is allowed to use the Rail Gun during training, if the trainer gives you the permission to do so.

Law of Spawn Kill
Spawn Kills are seen as a bad thing, however it is not prohibited in the Empire. But Spawn Kills are only allowed in the following conditions:
 * 1) The Emperor or another commanding member of the Empire declares the Total Extermination.
 * 2) Spawn Kills are allowed in every battle of a containment war.
 * 3) Spawn Kills are allowed in every training and raid, unless the trainer prohibits that.

Inquisitorial Guard
It is planned to send at least one Inquisitor to every battle. The Inquisitor can actively participate at the battle if there is a lack of manpower, but his main objective is to observe the imperial soldiers. If he finds anyone breaking the Imperial Law, then he'll report it immediately to the battle commander. If the battle commander is not doing anything to stop that or even allowing that, then the Inquisitor will report it to the government.

Allies
If we're fighting alongside allies, it can go in several ways: Insults against allies during a battle will be seen as a act of treason towards the Empire.
 * 1) If the ally has no commander or if the allied commander is a disappointment, the imperial commander has the permission to take over the allied unit until the battle is over.
 * 2) If the Empire has no useful commander, then the allied commander is, as long as he's able to command well, permitted to command the imperial soldiers until the end of the battle.
 * 3) If the ally is too undisciplined, the imperial soldiers have the right to intervene in allied strategies and tactics.
 * 4) If the ally is behaving like useless cannon fodder, the imperial commander can take over the allied unit.

Vassals and Puppets
Every vassal and puppet can have it's own commando structure. However, a imperial General or a Commander in the Emperor's Name or higher authorities of the Empire are allowed to take the control over the vassal/puppet unit.

Commands
The imperial commander is the highest member of the empire in the battle. If a higher imperial joins he can take over the command as he pleases.

The commands must be written in CAPS LOCK to make them more visible. To write in CAPS LOCK something that is no command, is prohibited in battle.

The commands:
 * 1) ATTACK: The command for the offensive charge. The command can be expanded, like for example "ATTACK BASE RED" or "ATTACK ENEMY WATCHTOWER", this directing the attack on a certain target. This command shall be used wisely and only when there's a opportunity to do so.
 * 2) DEFEND: The command to defend the point where the commander is. It can be expanded, like for example "DEFEND THE WATCHTOWER" or "DEFEND THE BASE" or "DEFEND THE COMMANDER".
 * 3) RUSH: This command is a more extreme form of the "ATTACK". By the RUSH command, you'll storm with full energy towards the enemy. This command shall only be given in very extreme cases, like breaking out of encirclements.
 * 4) TOTAL EXTERMINATION: This command removes all sense of ethics. The imperial soldiers shall fight more harder and the goal is to commit a massacre. Weapons of mass destruction will be used and no mercy shall be given. Even if the enemy surrenders, they must be eradicated. This command allows also spawn kills. The enemy shall be demoralized and demotivated to continue fight, yet they shall be hunted out of the map. However, the Imperial Law must still be followed.
 * 5) KILL/ASSASSINATE: This command shall be given to focus on one certain enemy. Correctly, the command will be used like this: "KILL (Insert name of a enemy)".
 * 6) MEDIC: This command must be given if medics are needed more than ever. The medics shall heal wounded soldiers.
 * 7) CONTAIN: This command can be given if a hacker is detected in the enemy team. The imperial soldiers must focus on the assassination of the hacker.
 * 8) PURGE: This command must be given if a hacker is detected in a imperial unit. This command can only be given if the commander or three imperials caught the hacker at hacking. The hacker will be immediately banned from the Empire, his kills, achievements and medals be removed, his name being condemned.
 * 9) LET NONE SURVIVE: This command has the same effect as "TOTAL EXTERMINATION"
 * 10) SILENCE: If the imperials are flooding the chat unnecessarily, the commander shall give this command. Anyone not following that command, shall be punished after the battle.
 * 11) INQUISITOR, FIGHT: This command forces the Inquisitor to participate at the fightings.
 * 12) MERCY: By using this command, the commander lets the enemy (which must be defeated) in peace. This command will be usually given when the "TOTAL EXTERMINATION" shall end.
 * 13) RETREAT: This command orders the imperial soldiers to retreat to the spawn base. If expanded like in these examples, "RETREAT TO WATCHTOWER", "RETREAT TO CATHEDRAL TANK" etc., the imperials will retreat to these points. This command is followed automatically by a defensive strategy.
 * 14) PROTECT (Insert name here): This command can be used for personal protection of a certain imperial.
 * 15) DIPLOMATIC IMMUNITY (Insert name here): If a enemy wants to negotiate with us during battle and is ready to lay down his weapon, this command can be used to let the enemy come to the base. The battle commander will negotiate and the results and the enemy's demands will be told to the Emperor. At least two soldiers will stand guard. If the enemy deceived the imperial unit by pretending to be a diplomat or if he is trying to kill a imperial during or after the negotiations, he shall be executed immediately.
 * 16) SURRENDER: This command can only be given if a defeat is inevitable and if any strategy would fail. The commander cannot simply use this command. He must first message the Emperor, the Empress, the Grand Lord or his Lord and if one of them allows the command to be given, the surrender will be official. However, the surrender only counts for the battle and not for the war as a whole.